Incoming from Comic Con: Hands-On with Street
Fighter 4
Alex here. My experience with
SFIV was pretty limited, as you only get one match before you have
to swap out. Here’s the breakdown of my experience.
I ran up against Blanka,
who was, as always, an annoying ass. I picked
Ryu,
and started pummeling. Ryu plays a little bit slower this time around,
not super-noticeably slower, but a small chunk slower. Twice during
the match I managed to pull off Ryu’s signature super move, the
Shinkuu Hadoken. For all of the best attacks, SFIV makes use of the 3D
engine to cut into a cinematic on the attack, making you feel about
50,000% more badass for pulling it off. All of Ryu’s classic special
attacks are in place, of course, and EX moves make a triumphant return
from SFIII. There’s also some kind of parry/counter system in place,
but things were a little too hectic for me to study them intently.
Another new mechanic SFIV incorporates is an “Ultra” meter, which
fills as you take damage and lets you unleash your character’s
ultimate attack. I have a slight beef with this, which was perfectly
summarized by watching the Street Fighter professional player Capcom
hired to hang around the SFIV booth to hammer the common folk. Move
after move this guy perfectly executed, smashing his opponents into
the ground, getting a perfect or near perfect every round, barely
taking any damage. Yep, and with him barely taking any damage his
ultra meter barely filled, almost punishing him for being so good. The
better you are at SFIV, the less likely you are to get to pull off
your coolest move. But, on the flip side, the meter does fill pretty
generously so this would only really be a problem for the perfect
paragons in the game. And if you’re that good, I’m sure you can screw
around and take enough damage to get what you want. Long story short,
SFIV looks absolutely stunning, everything flows beautifully, the
characters just feel ‘right’, and everything feels both classic and
brand new at the same time, bringing forth in my mind an ambivalent
wistfulness for the old and excitement for the new.
-Alex L.
Nick here. I had some hands-on time with
Crimson
Viper. It was only for one fight, but that was all I needed. I
managed to pull off all of her moves, including her super and ultra
moves. This character has captivated me so much that I called "dibs"
on her since she was first introduced as one of the new characters for
SF4 months back. She reminds me a lot of the character designs from
Viewtiful Joe.
Crimson Viper felt like an amalgam between
Rock
Howard from SNK and
Sol Badguy from
Guilty Gear. She's got a lightning punch, a leaping fire kick, and a
ground slam. Her super move is an uber-lightning punch and her ultra
move is a combination that starts with a beefed-up ground slam to
knock your opponent into the air where she unleashes a rapid fire
kick. It felt good playing her.
The game has been simplified as compared to Street Fighter 3: Third
Impact, which was very deep, complex, and very polished. Street
Fighter 4 has removed the parry system but retains EX moves. SF4 is
still just as balanced as SF3. Everyone can keep their own with Ken
and Ryu. It looks like all of the Street Fighter 4 characters have
just 3 special moves a piece, but I don't think there's anything wrong
with that. Bringing the series back to its Street Fighter 2 cast was a
genius move and making it a little simpler is to keep it as appealing
to a broad audience as possible.
What I don't agree with is the system in which you fill your Ultra
meter. By taking damage it fills up, thus rewarding those who get
schooled during a fight with a big special attack that can completely
change the tide of the fight. I don't know if there are other methods
to filling up the meter, but I don't know of any yet. Successfully
pulling off a "Revenge" move (a counter-attack) may fill it up, but I
just didn't get to spend that kind of time with it.
The new art direction is really fantastic. I would compare it more
to a comic-book than I would a manga or anime.
This game will do phenomenally, as it deserves.
-Nick L.